Category Archives: How to Play

Injuries and Gameplay

Hey guys!  Sorry that we went a few days without posting! We just had an event this weekend over at Exile.  The event went well, but we had an injury during our main mod.

I chose this picture because the kitten’s expression is surprisingly close to our injured player’s.

The person in question is ok, but it made me think of how injuries are often handled at LARPs.  Thus, I would like to make a few recommendations.  (Note: this article is meant to discuss things like sprains, minor fractures, impact injuries, and the like.  If you have some sort of horrific injury, follow the first two suggestions, but use your judgment with the third.)

First of, and obviously, for big injuries, a Hold should be called.  Everyone knows this, and I have never seen a LARP ignore this one.

Next: if you are not qualified to assist: move.  My players did this amazingly well, with only two people crouched down next to the injured player. In the past I have seen a game’s medics called over only to find a crowd around the player, making it difficult to get close and assess the injury.  Usually people get out of the way, but you should not be there in the first place if you are unqualified.  One person can hang with the injured person to comfort them until help arrives: five people is unnecessary.

(It is also a little embarrassing, at least for me.  I feel weird with everyone paying attention to me because I am hurt.)

Finally: resume gameplay.  Stopping the entire game for an injury (barring life threatening injuries) is unnecessary, embarrassing, and sometimes annoying.

Unnecessary because it does not take an entire game to be sure that one person gets the medical attention that they need.  As soon as the medics get the injured party off of the field, you should feel free to resume gameplay.  It shouldn’t take ALL of your GMs to handle someone with an injury.  In fact, having ALL of your GMs there will only mess things up!  Too many people trying to assist or make decisions will only make medical assistance take longer.  One GM and one medic (or one GM if the GM is a medic) is all that is needed.

Embarrassing because then the injured person may feel guilty or uneasy because they have brought the game to a screeching halt.  No one likes to be the reason that their friends stopped having fun, and if you compound that with an injury, now they might feel really bad.  I know that I do.  I feel really weird when I know an entire mod has stopped because I rolled my ankle.  Even if no one is mad (and most of the time, no one is mad) it is still a little embarrassing.

Annoying because now you have a huge group of people, standing around, waiting for the game to continue.  This one feels a little heartless, but it is valid.  You have paid money to come play this game, and want to play and be involved.  If you have to stand around and be bored while all of the GMs run off to handle someone with an injury, you are going to get annoyed.  Especially since, as I just noted, it doesn’t take 10 people to handle one injury.

As soon as you get the injured party off of the field, call your Game On.  After the scene or fight is over, if people want to come check on their friend, they can.  This has the added benefit of not having 10 people hanging around getting in the way.  You have some time to assess the injury in peace, while the players finish their scene, and the injured person has time to calm down.  A lot of pain is exacerbated by stress, and having a lot of people hanging around panicking at you is going to make you start to panic as well, which is no good for an injury.

In conclusion: it is better for the game, and especially better for the injured party, for one or two people to help out, and for everyone else to go about the game.

Be the BEST NPC EVER!

zombieSome games require that you NPC, some games do not.  No matter where you are, though, there is no excuse for not putting your heart and soul into NPCing.

People will occasionally complain about mandatory NPC shifts.  But even if you don’t like it, you have to think: what about all the people who NPC for me?

When it is your turn to PC, you want the people being your monsters and villains to be entertaining and awesome, don’t you?

Well, they aren’t getting paid.  They, like you, came to the game to enjoy themselves and have a good time.  If you want them to be awesome, energetic NPCs, you have to return the favor.

No matter how much you don’t want to NPC (sometimes, I would rather shoot myself in the foot than play a cookie-cutter monster), you have to remember that the effort you put into it HAS the be equal to or better than what you want to receive!

It is all in the way you look at things.  Sure, there is not much to interact with if you are a mindless creature, but ham it up!  Have a good time making people stare at you in horror as you creep out from under their bed.  Wait until they have made eye contact and slowly drool fake blood.  Sneak up behind them and screech like a creature just let free from hell.  Really get into your parts, and you will find that your NPC shift goes by quickly, and that you had a lot of fun, too.  Then you get to smile later when people come up to you and thank you for making them wet their pants!

I will play a brainless flesh monster with as much gusto as I play a crazy fairy or a badass necromancer.  I HATE being a cookie cutter, but since cookie cutters are a necessary part of the game, I will not be a half-assed cookie cutter.  I will be the most terrifying brainless nightmare beast you have ever SEEN.

And I can only hope that the favor is returned when it is my turn to PC, and someone else’s’ turn to take their turn at being a creepy shadow monster.

Rule #1: Cardio

(Today’s article has been written by Mark, one of Exile’s NPCs and an avid runner.)zombieland_rule1_cardio

Hi, I’m Mark and I am a Runner. Yes there was a capital “R” for Runner. I can finish a ten mile race in 70 minutes and have done marathon distance twice now. The first time was an accident, the second time intentional and now I am training to do that distance as an official race. What does this have to do with LARPing? A lot! Boffer LARPs are very physical and being in good cardio fitness is key to success. Countless times I have been chasing a player (I’m almost always an NPC) and I have had to stop and let them catch their breath to prevent a real life medical issue. Stereotype aside, many LARPers are not in the greatest of physical health. Improving your cardio will not only make you a better LARPer, but improve your health in real life.

First lets talk some basic running terms. When you run, how fast you go is determined by your stride length and stride rate. The stride length is the distance one foot travels before setting down again, for average adult male runners it is about 28 inches. Next is stride rate, this is how many strides you do per minute or mile (usually mile, though metric users can use kilometers if you want). Then there is sprinting, this is running at your top speed. While sprinting is very good for training (and for burning fat), it is not good when LARPing and should be avoided (more on that later). Interval training is alternating between fast running and slow running/walking (or even complete rest). Interval training is key to improving cardiovascular fitness. Now that I have covered some basic terms let’s apply them to LARPing.

Sprinting is bad at LARPs: it is a safety issue. Sprinters have longer stride length, which means your legs are kicking out more. Most LARP sites are not the most stable ground, this means larger chance of tripping over something. When chasing another person you want to match speeds before attacking, and if you are sprinting you won’t be able to match speeds and stand a good chance of crashing into them. Finally, sprinting wears you out very quickly, you have maybe 60 seconds of top speed, then you are out of breath and combat probably isn’t over.

Key to almost any sort of running training is know your one mile and 5k (about 3.2 miles) times. If you are a beginner you may need to work up to a 5k, there are plenty of resources available to get you there 

Interval training is my favorite training for LARP. There are many different ways to do it, the simplest involve run fast for a set time or distance and then rest for one to two minutes.  I personally like run a quarter mile for 90 seconds, rest 90 seconds then repeat 9 more times. This is taking my best one mile time (6 minutes) and trying to maintain it for about two and a half miles by taking breaks in between.

I will end this post with a cheat for you all. They say the only good running training is running, but using an elliptical can help a fair amount and put less stress on your joints. You can either try for a good half an hour workout, or something shorter and mix in some interval training. Do not use a treadmill, they put excess stress on your joints.

Good luck and good running.